Introduction


     Notes:

         This is the final beta of RenderDX. Schedule ship date is June 16. If you
         have any problems with this beta control, please notify:

         jaimi@eldermage.com

         or leave a note on our website: www.eldermage.com

         Known limitations in this beta:

            Demo 4,5,6 are not yet completed.
            RDX.Hlp is not fully up to date.

     About RenderDX

        RenderDX is a 32 bit control for Delphi 2 or Delphi 3. If you are
        looking for an ActiveX control,  RenderDX is a somewhat unique Delphi
        control. The control encapsulates a complete 3D gaming engine similar
        to Doom, Hexen, Dark Forces etc. The engine behind the control is
        called "4DX". 4DX has been used by various artists and publishers
        around the world in both small and large games, as well as other types
        of programs. 4DX has been in development since before Doom was even
        released, so though it appears to be similar, there are actually quite
        a few differences between the way the engines work.

        RenderDX - (c) 1997 Eldermage Entertainment
        4DX - (c) 1995,1996 Jaimi R.R. McEntire

        To make levels for this component, you need the world editor, available
        where you got this, or on our website.

     About Eldermage

        Eldermage Entertainment was founded in late 1996 by a group of
        previously independent game designers and artists. For information on
        our company and products, please visit our web site:

                           http://www.eldermage.com

        While you are there, be sure to pick up the latest demos of all our
        controls, and you can also check out the games we have in progress.

     DEMO control

        This is a demo control. This control will not work outside of the
        Delphi environment. In addition, there is a 64 sector limit. In the
        release control, the limit on sectors is 1024. To purchase the release
        control, Please consult the file "Order.txt", or visit our homepage at
        www.eldermage.com for online ordering.

Installation

        Copy the file '4DXDLL.DLL' to your Windows directory, or to your
        windows\system (or system32) directory. The Rendering component
        requires that the DLL be in the path, or it will not execute. If you do
        not have the DLL in the path, or in your windows system directory, it
        could cause your component library to fail loading. To correct this,
        remove the TRenderDX component.

        Delphi 2:

        Load Delphi, and choose "Install" from the Components menu. Choose
        ADD from the dialog box, and choose Browse. Change the 'files of type'
        to 'Unit File (*.DCU)', and locate the RDX.DCU file. Choose Okay from
        the main dialog. The TRenderDX component will be located on the
        Eldermage tab.

        Delphi 3:

        Load Delphi, and choose "Install component" from the Component menu.
        Enter the path to the file RDX.DCU in the "Unit File Name" edit box,
        or choose "Browse" to locate the file. Choose OK to rebuild the
        package. The TRenderDX component will be located on the Eldermage tab.